The riichi mahjong game in clubhouse games has some UI elements that are unexplained, I believe because they assumed they would be well-known to the people playing the game. Could someone who does know something about riichi mahjong explain these elements? An explanation of how the scoring works would also be appreciated.
-R

Kaito / Katie Sinclaire @KS

@Felthry the ten mahjong tires are the Dora tiles in the dead wall, those are the ones that give you Dora yaku when you have a tile next in sequence to one of them (for instance, the East winds in your hand)

I don't know the exact names for the other two sticks but they're for players that called Riichi, and the streak, I believe

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@KS What do the sticks represent? Do they give you any sort of bonus, and how do you actually get them? You can only call riichi once, so why the ×1 marker?
-R

@Felthry Multiple players can call Riichi, and the player that wins the hand gets the points from all of the players that called it

The stick for Riichi is just what you physically set down in front of you when you call it

@KS Oh, that makes sense. And I suppose the streak is the number of times in a row that the same player has won the hand?

Is there a point bonus for that? Because the scoring system is still very mysterious to us.
-R

@Felthry Yeah, there's slight scoring changes for having a streak

Unfortunately I can't even begin to go over the scoring system of Mahjong, it's pretty complicated for low scoring hands

Once you get to 4 yaku though, the scores get locked to fixed intervals and it becomes a lot more sensical