all the deer are just looking at eachother instead of eating the delicious cobblestone
apparently i've found a bug! deer cannot eat things that are at the same Y level, it needed to be at least 2 blocks below them
fixed that so they can look from 3 Y down to 2 Y up
ok, deer are now capable of munching any kind of block as long as it's in the deer_food tag
MoveToTargetPosGoal (used by cats sitting on chests, cats sleeping in beds, bunnies eating carrots, striders returning to lava, drowned exiting water, zombies stomping on turtle eggs) scans every single block in its range every few ticks. what the fuck
just rewrote that to sample randomly in an area, a utility method that is ALREADY IN VANILLA and is only used for unoxidizing copper via lightning and generating basalt deltas
deer flower alignment is now better
learned some things about MoveToTargetPosGoal, such as the fact getDesiredSquaredDistanceToTarget is not squared
1.19.2 QM is kind of in shambles but i'm stuck with it at this point lol
wish we had tag exclusions
i should be able to do like
{what if i just mixin to the tag loader and do this [is slapped with a large trout]
@unascribed /me slaps unascribed around a bit with a large trout