Kaito / Katie Sinclaire @KS@is.a.qute.dog

spending an entire day converting a php script to python, just so it can run on CI and generate/test data files on demand

oof

@netkitty *nodnod*

just getting up out of bed and getting food,

@NLS it's just, my username tends to end with an underscore due to being only a couple characters long

@NLS a lot of URLs for my stuff end in underscores (e.g.: "K_S_") and mastodon doesn't include the last underscore unless there's a slash at the end of the link

Mastodon respect trailing underscores in URLs challenge

oh, uh, I have a patreon now

patreon.com/k_s_/

any help to get through this pandemic is appreciated >w<

@irthomleniter @oakreef the overlap's bigger than you might expect—you just have to know where to look, is all

@oakreef @irthomleniter I mean it's a decade old project of mine? I suppose I can't be surprised it's been forgotten about lol

@EeveeEuphoria @monorail oh dear god

at everyone continues to be the biggest mistake

@EeveeEuphoria @monorail mmh

one of my end goals with the things i worked on was to make them extensible enough that the main game itself didn't need hardcoded hacks, it could just use the same system exposed to modders

and i'm so saddened that couldn't be done with lua, because it leads to exactly this kind of problem aaaaaaaaaaa

@EeveeEuphoria @monorail lua is so powerful but i wish it was faster

or at least, that implementation of it leaves a lot to be desired in the speed category

i don't know if any strides forward have been made since 2.2 but at the time i left there were still some functions that when hooked into slowed the game to a crawl

i guess i found my answer on how to handle this anxiety

just talk it out

@EeveeEuphoria @monorail anyway um

i'd love to keep talking over minute technical details of random things, but i don't wanna be a bother ><

heck i already feel like i'm pestering holly

@monorail @EeveeEuphoria that team has completely changed due to actions over the past year, as you might be aware

unfortunately the scars from the old team's behavior haven't yet healed (and I don't know if they ever will)

@EeveeEuphoria @monorail i was a former dev and site admin

the actions of the past dev team have left me with serious anxiety issues

@monorail @EeveeEuphoria (sorry if I'm ranting a bit, this is ... weirdly theraputic for my anxiety, as long as I don't look back at the code or the game itself and just talk about it)

@EeveeEuphoria @monorail in theory there's a code branch in mainline to run two (or any arbitrary number of) render ticks per ingame tick

in practice that code was never maintained, lol