@BestGirlGrace which is to say yes, doom is much more likely to keep its stable 35fps
back when i worked on the engine keeping software rendering running at a playable framerate was sometimes a chore, and i can't imagine it's gotten any easier in the time since!
@BestGirlGrace it's not the doom engine anymore, there's so much extra stuff stapled onto it that it's about like calling goldsrc quake
@BestGirlGrace Didn't realize you put a *cast station on it! That's pretty cool.
Chilling, casually playing Doom (Archipelago) while listening to whatever you throw on this cell phone. ~w~
@exa The more time goes on, the more I lean closer to abandoning the 1.6.1 fork and just spinning up GtS on a different subdomain