Kaito / Katie Sinclaire @KS@is.a.qute.dog

@unascribed i find it somehow hilarious that ye olde 1.6.1 handles this more gracefully than current vanilla

@unascribed (although for some reason, this piece of media doesn't look right from the sleeping.town side either. baffling. I dunno, I'm heading off to bed anyway)

@unascribed funny enough, it works just fine over here in 1.6.1-land

Dom/sub kink

@trysdyn Still seemingly not, I have to notice the reply elsewhere and put it in my search box before it'll finally acknowledge it in my notifications, and follows still don't work. It's like it's not actually sending anything to my instance, hm

@trysdyn Could that be why I keep having trouble interacting with your instance from my own? Like, I don't even see replies you send to me unless they get brought to my instance's attention in some other way, nor do attempts to follow you actually take

@trysdyn I had to sit and wonder about why APU clock speed would have an effect on speedruns... then I realized, that probably affects communication between the CPU and SPC, especially if you're loading a considerable amount of stuff into the SPC's memory at once, doesn't it?

That could conceivably cause less lag if the APU clock speed increases, if that's the case...

@netkitty *picks up lil netkitty, sets on lap, provides gentle pets while they work* ~w~

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@unascribed that's almost identical to how CWs look over here, mm

it's a good look ~w~

@unascribed /me slaps unascribed around a bit with a large trout

@Dex SMZ3 is very much an acquired taste, it's designed for players proficient at both games and it really shows

That and if your prior experience for LttP is GBA, you might be in for a shock or two because I recall GBA LttP made some changes to dungeon layouts